Uses of Class
valorless.rarespawns.datamodels.Sound
Packages that use Sound
Package
Description
Item builder components (consumable, cooldown, equippable, power item, etc.).
Data models backing configuration and runtime state.
Shared utilities (color parsing, tags, reflection helpers, etc.).
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Uses of Sound in valorless.rarespawns.builders.components
Methods in valorless.rarespawns.builders.components that return SoundModifier and TypeMethodDescriptionPowerItemComponent.getSound()Gets the optional sound to play when this power item is activated.Methods in valorless.rarespawns.builders.components with parameters of type Sound -
Uses of Sound in valorless.rarespawns.datamodels
Fields in valorless.rarespawns.datamodels declared as SoundModifier and TypeFieldDescriptionItemData.breakSoundSound to play when the item is broken (sounds.break).ItemData.consumeSoundSound when consumption completes (food.sound-done).EntityData.deathMessageSoundSound played on death announcement.ItemData.dropSoundSound to play when the item is dropped (sounds.drop).ItemData.eggSoundSound to play on egg throw (egg.sound).ItemData.fishingSoundBiteSound when a fish bites (fishing.sound-bite).ItemData.fishingSoundCastSound when casting the line (fishing.sound-cast).ItemData.fishingSoundCaughtSound when a catch is collected (fishing.sound-caught).ItemData.pickupSoundSound to play when the item is picked up (sounds.pickup).ItemData.soulstoneSoundSound played when the soulstone is used (soulstone.sound).EntityData.spawnMessageSoundSound played on spawn announcement.EntityData.tameableSoundFailSound played on tame failure.EntityData.tameableSoundTameSound played on successful tame.ItemData.totemSoundOptional sound to play when the totem triggers (totem.sound).SoulHarvesterUpgrade.unlockSoundSound to play when this upgrade is unlocked, or null for noneMethods in valorless.rarespawns.datamodels that return Sound -
Uses of Sound in valorless.rarespawns.utils
Methods in valorless.rarespawns.utils with parameters of type Sound